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AI Insights · Timothy · January 2022

Top 5 Fidget Toys Games on iOS in Brazil: Q4 2021 Performance

Explore the performance trends of the top 5 fidget toy games on iOS in Brazil during Q4 2021, including downloads, revenue, and active users.

Top 5 Fidget Toys Games on iOS in Brazil: Q4 2021 Performance

Throughout the fourth quarter of 2021, fidget toys games on iOS in Brazil showed varied performance trends. Here’s a closer look at the top 5 apps in this category.

Slime it: Slime Game Simulator experienced a steady decline in weekly revenue, starting from approximately $598 at the beginning of October and ending at $186 in the final week of December. Weekly downloads remained minimal, peaking only at 68 in the first week of October. Active users also saw a gradual decrease, from around 4.3K at the start of the quarter to 3.3K by the end of December.

Antistress - Relaxing games showed a gradual increase in weekly revenue, reaching a peak of about $61 in early November before dropping to $17 in the last week of December. Downloads varied, with a significant spike to 436 in mid-November and maintaining an average of around 250-300 towards the end. Active users peaked at 1.6K in mid-November and then saw a decline, ending the quarter at 954.

Fidget Toys Trading: 3D Pop It had fluctuating weekly downloads, starting with 6.6K at the end of September and dipping to as low as 1.4K in late November. However, it saw an uptick to 3K by the end of December. Revenue remained relatively stable, averaging around $20 per week. Active users saw a decline from 10.3K in late September to 4.6K by the end of December.

Fidget Toys 3D had a consistent decline in weekly active users, starting from around 5.7K at the beginning of the quarter and ending at 2.8K in late December. Weekly downloads also showed a downward trend, peaking at 5.7K in late September and settling around 1.5K towards the end of the quarter. Revenue was minimal, with occasional spikes, such as $52 in early October and $36 in mid-December.

Squishy Ouch: Fidget Toys showed low revenue throughout the quarter, peaking at $33 in mid-December. Downloads were also minimal, with a notable peak of 2.7K at the end of September and dropping to as low as 12 in mid-December. Active users followed a similar trend, starting at 2.5K in late September and declining to 422 by the end of December.

These insights, derived from Sensor Tower data, provide a detailed view of the performance trends of these popular fidget toy games on iOS in Brazil during Q4 2021. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022